What a Night for a Knight
Episode: 1x01 | Airdate: Sep 13, 1969
Scooby Doo and Shaggy Rogers stumble across a lone suit of black armor and embark on a quest to find the artifact's missing owner.
Episode: 1x01 | Airdate: Sep 13, 1969
Scooby Doo and Shaggy Rogers stumble across a lone suit of black armor and embark on a quest to find the artifact's missing owner.
Episode: 1x02 | Airdate: Sep 20, 1969
Scooby and the gang become mixed up in a mystery when he surfs into what appears to be the ghost of Captain Cutler.
Episode: 1x03 | Airdate: Sep 27, 1969
The sleuths shipwreck on a deserted island and explore a haunted castle.
Episode: 1x04 | Airdate: Oct 4, 1969
The gang explores a mining town and investigate a phantom miner who's driving the business away from a nearby dude ranch.
Episode: 1x05 | Airdate: Oct 11, 1969
Scooby impersonates a prize-winning Great Dane to catch whoever is stealing show dogs.
Episode: 1x06 | Airdate: Oct 18, 1969
When the gang visits the Weatherby estate, they must investigate a mysterious voice and a ghost who demands the family return its fortune to a neighboring clan.
Episode: 1x07 | Airdate: Oct 25, 1969
The gang is hired by Daphne's uncle, a famous director, as extras in his latest project. But the star of the show is a real, nasty ape.
Episode: 1x08 | Airdate: Nov 1, 1969
The gang investigates a haunted seaside amusement park.
Episode: 1x09 | Airdate: Nov 8, 1969
A sinister puppet master manipulates the gang's investigation of a case of counterfeit.
Episode: 1x10 | Airdate: Nov 15, 1969
A ghost clown haunts a small circus, using hypnotism to bend locals to his will.
Episode: 1x11 | Airdate: Nov 22, 1969
The gang visits Franken Castle, which seems to be crowded with famous inhabitants Dracula, the Monster and Wolf Man.
Episode: 1x12 | Airdate: Nov 29, 1969
The gang helps a professor set up an ancient Egypt exhibit, but the star of the display keeps vanishing.
Episode: 1x13 | Airdate: Dec 6, 1969
A zombie walks in front of the Mystery Machine as the gang heads into the bayou for a fishing trip, leading to a real witch hunt.
Episode: 1x14 | Airdate: Dec 13, 1969
The gang sets out to solve the mystery of a ghostly pirate seemingly bent on avenging his capture by a shipping magnate's ancestor.
Episode: 1x15 | Airdate: Dec 20, 1969
The gang stumbles across a UFO's landing site when the Mystery Machine runs out of gas on a deserted road.
Episode: 1x16 | Airdate: Jan 10, 1970
Scooby must spend the night in a haunted house in order to receive an inheritance.
Episode: 1x17 | Airdate: Jan 17, 1970
A ski trip turns spooky for the gang when they run into the ghostly Yeti Beast, and a Tibetan hermit who says he is responsible for summoning the monster.
Episode: 2x01 | Airdate: Sep 12, 1970
The gang follows a mysterious figure through a marsh to the house of a latter-day Dr. Jekyl, whose alter ego is apparently a jewel thief.
Episode: 2x02 | Airdate: Sep 19, 1970
When Daphne innocently buys a mask that once belonged to an ancient warlord, the gang finds itself pursued by zombies and ghosts.
Episode: 2x03 | Airdate: Sep 26, 1970
Shaggy and Scooby hook a frozen caveman and present the chilly artifact to Oceanland. But the creature is mysteriously thawed out and goes on a rampage.
Episode: 2x04 | Airdate: Oct 3, 1970
The kids look for a ghostly bank robber who seems able to walk through walls.
Episode: 2x05 | Airdate: Oct 10, 1970
The gang investigates a haunted southern mansion when the Mystery Machine overheats and strands them nearby.
Episode: 2x06 | Airdate: Oct 17, 1970
A Hawaiian vacation turns into another investigation when Scooby and Shag are threatened by a witch doctor.
Episode: 2x07 | Airdate: Oct 24, 1970
The gang goes camping and stumbles across a lonely graveyard and an empty tomb whose missing inhabitant was suspected of being a werewolf.
Episode: 2x08 | Airdate: Oct 31, 1970
A phantom interrupts Shaggy and Scooby's performance on a TV dance show.